Transmission Matrix is our first in our December series, focusing on scoring every turn in scenarios. This scenario is an incredibly unique one, though with deceptively common themes. There are 5 antennas on the table, in an X pattern as shown below. The area within 4" of each antenna is referred to the Transmission Area, and you score objective points by dominating these zones, much like you would dominate a quadrant in other scenarios The kicker however is that each of these antennas is also a repeater, friendly to both players, making Hackers and TAGs, very vulnerable if they come within 8".
You are going to score 1 point per turn if you and your opponent have dominated the same number of Transmission Areas, and 2 points per turn if you have more, making a total of 6 possible points for dominating these areas. The center antenna is obviously going to be the most contested. Be sure to deploy models in the transmission areas of the two antennas on your deployment edge, while using infiltrators and forward deploy models to contest the center transmission area as quickly as possible. Speed is paramount in this scenario, and AD units can do some dirty tricks by contesting the antennas on your opponent's deployment edge.
This scenario uses Designated Target, instead of standard HVTs. A solid tactic with them will be to make sure they are in repeater range of one of the Transmission Antennas, to lure in enemy hackable units that may be sent to kill them. To score your other points though, you'll need to kill the enemy Designated Target for 1 point, but if you do it with your DataTracker, you score an additional 2 points, while the 10th point comes from a single classified card, which cannot be used for INTELCOM.
The math for this game can be deceptive, if you dominate more for two turns that will get you 4, but your opponent can still score 6 points. To win, at minimum you should be aiming to dominate for two turns, and then kill the enemy Designated Target with your DataTracker. That's where things get tricky though, you'll want something tough, fast, or that can deal serious damage, but isn't hackable. Ariadna players can rejoice with their Dog Warriors, but it's going to be tricky for everyone else to find an ideal model.
Rules for ITS Season 9: Treason, can be found here: https://assets.infinitythegame.net/downloads/itsrules/season9/en/v1.0/season9.pdf