This week we're playing a brand new ITS scenario, Unmasking! In this very unique scenario, you'll be hunting and killing an enemy HVT, the catch is, you won't know which HVT is the actual target to take out. That's right, each player in Unmasking places 3 HVTs, and you'll have to use the consoles to figure out which is the right one to kill.
Deployment is fairly straight forward, and should look familiar if you've ever played supplies. There are three Consoles down the center-line of the table, and both players have 12" deployment zones. Not featured on the map, but is in the rules, there is an 8" EXCLUSION ZONE, making Infiltrating and Airborne Deployment a bit more challenging.
The objective of this scenario is to identify and assassinate a specific HVT. Unlike most scenarios, instead of having one HVT, each player will deploy three: two Target Decoys and the actual Designated Target, the identity of the actual Designated Target is considered Private Information.
To figure out which is which, you have to get a specialist (Hackers get +3) to Activate the Consoles. Each Console that you activate allows you to pick an enemy HVT and they have to reveal if it's the real Designated Target, or a Decoy. You may not activate the same console multiple times (unless your opponent takes it from you) to reveal multiple HVTs, so there is a chance you may need to go for all three! Regardless of what it turns out to be, once identified as either the Target Decoy, or the Designated Target applies the HVT Profile (Designated Target), and can be attacked.
So lets take a look at scoring. The main goal as mentioned is to kill the Enemy Designated Target, which is worth 3 points (remember it must be Identified first, as mentioned above), and if you do it with your DataTracker, that's an another 2. If you discover a decoy, feel free to kill it too, as killing more Decoy Targets is worth 1 point. At the end of the game, you will get 2 points for controlling more consoles, and 1 point for controlling the same number. Finally, keeping your Designated Target, and your DataTracker alive at the end of the game is worth 1 point each.
That's a lot to keep track of, but lets see how it breaks down. Killing the enemy Designated Target is worth the most points, and so should obviously be the goal, but you will also have to get to the consoles to accomplish that. If you can manage to kill the Designated Target with your DataTracker, and also keep your DataTracker alive, you'll win the game. Similarly, just keeping your DataTracker alive puts your opponent at a maximum of 5 points for the scenario, from there it's going to come down to consoles and killing the enemy DataTracker. In short, if the Designated Targets don't go down, it's all about those consoles, but if the enemy kills your Designated Target, you're going to have a lot of work to do.