Sometimes it's just about smashing heads! This week we're going over Annihilation, one of the more basic scenarios in ITS, where you score points for both killing, and surviving.
There are no shenanigans going on with the table here, no exclusion zone, no saturation zone, no objectives. Just everyday 12" deployment zones for both players (despite the map above appearing to have smaller than 12"). You can take full advantage of infiltrating and airborne deployment, which also means your opponent may as well.
Scoring points is similarly straight forward, the more you kill, the more points you get. There is no classified, but there are two points scored for killing the enemy DataTracker. If you kill 75-150 army points, you'll score one point, 151-250 is three points, and 251+ points is worth four. The same is true for surviving, keep 75-150 army points alive to score one point, 151-250 for three points, and 251+ for four. Remember that this is army points, not victory points, so baggage does not get used when calculating these.
So, how do you assure victory? Kill 151+ points of your enemy forces. This will make the score 3-1, from there you just need to keep 150+ of your points alive, and your DataTracker, and you will have a 4-2 guaranteed win. Sounds easy, right?
Despite this scenario having no direct use for specialists, not even classified objectives, it's easy to ignore taking them at all, this is a trap though. Doctors and Engineers can be crucial in bringing back troops, which can profoundly affect the game, bringing back an expensive piece like a Swiss Guard can turn a game from that 4-2 win above, to a 1-3 defeat. Personally, I favor unit which allow me to indirectly engage the enemy, without fear of retaliation, like grenade launchers. Units which trade pieces, like warbands, can be a bit more risky, since you need to have points surviving to score points as well, though hopefully they'll be killing more than they're worth.