Battling through a hostage situation, Rescue is a challenging scenario, requiring you to move your forces across the board and extract civilians from the enemy side of the table.
Deployment is fairly standard, each player has a 12" deployment zone, and there is a large exclusion zone down the middle, meaning you only have 4" in front of either players zone to use AD/Infiltration/Forward Deployment. The civilians are placed 8" apart from each other, and 12" from the table edge.
The primary objective is to CivEvac more civilians than your opponent. Moreover though, you must get the Civilians back to your own Dead Zone and/or Deployment Zone to maximize the points that you score. If you have more Civilains in your Deployment zone, you'll score 3 points. Similarly, having more Civilians in your Dead Zone is worth another 3 points, but if you both have the same number in your Dead Zones, you each get 2 points. If your DataTracker has a Civilian in the CivEvac state, you'll get 1 extra point for being in your Dead Zone, and 2 extra points for being in your Deployment zone. Finally, you can score 1 point for having more Civilians in the Exclusion Zone, and there is a single, 1-point classified objective.
To score any of these though (except the Classified), you must have a Civilian in the CivEvac state in those zones. To get a Civilian into the CivEvac state, you have to move an eligible model, into base contact, and use the Synchronize Civilian skill. This is the hard part! The model cannot be a Remote, it cannot be a Servant or a G:Synced model, nor can it be an Impetuous or Extremely Impetuous model. So motorcycles, warbands, messenger bots, and most of your other fast tools will not be able to extract a civilian. You are probably going to have to walk up the board with some 4-4 models at best, though Yu Jing has a brutally effective unit with the Su Jian, which can move very quickly and synchronize Civilians.
Since scoring is at the end of the game, it is possible that the model you've synchronized a Civilian to may die, so be sure to have other units in place to take control of a Civilian in such an occasion.
The key to winning score-wise can be tricky, though if you do a good job protecting your own Civilians, it will be very difficult for your opponent to score any points at all. Developing a plan to get at least one enemy Civilian back to your deployment zone is probably the best place to start. Smoke is an amazing tool in this scenario, letting you cover your retreat. You don't really need to protect the Civilian themselves, since they cannot be attacked, you just need to get their controller back to safety.